First Impressions: Tom Clancy’s Rainbow Six Siege

This was originally published as part of a larger article at The Edge SUSU on September 29th. 

Over the last few days, I have been playing through the closed beta of Tom Clancy’s Rainbow Six Siege. With access to several maps, numerous weapons and character classes, as well as two different multiplayer modes, I am able to give you our first impressions of the game.

Whilst there’s no denying that the stakes can be high, and that there can be moments of legitimate tension, this is a deeply flawed experience in its current state. Severe balancing issues and technical hicups (including some truly awful character animations) hinder the overall game, making most matches intensely frustrating as opposed to just intense. There are too many moments where you’ll be convinced that your death was in no way your fault, and you’ll spend most of your time spectating or staring at menu screens as a result. The occasional thrill of scoring a good kill is much more satisfying than in most shooters, purely down to the rarity of it actually happening, and at one point I did feel like a major badass after stringing together a 4 kill-streak whilst rappelling down the side of a building. On a whole however, Rainbow Six Siege lacks anything besides punishing difficulty to single it out from the crowd. It’s bound to be the kind of thing where you’ll be accused of not being skilled enough if you dare to criticise it, but if it isn’t enjoyable, then I’m sorry, it just isn’t enjoyable. Piloting the little robot drones is fun though.

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