When you first hear the positively absurd premise for The Great Wall, your mind will naturally jump to one-of-two disparate conclusions. Either it will be so-bad-that-it’s good, or it will be a great, albeit batshit crazy, popcorn flick. There’s seemingly little room for anything outside of that binary. After all, this is a film about Matt Damon as an Irish (I think) mercenary teaming up with an army of colourfully attired, bungee jumping power-ranger lookalikes, in order to battle mythical lizard creatures that are trying to scale the Great Wall of China. I’ll give you a second to re-read that crack-pot rambling. Go on. Take your time.
One can only assume that this is loosely adapted from a collection of incoherent delusions, found scrawled upon an asylum wall in the author’s own shit. Which sounds promising as hell to me! Oh and it also has Willem Dafoe in it! So how can this be anything but majestically entertaining?
Episode 8 of any Game of Thrones season can often feel like an hour-long build up to the awesomeness that is Episode 9. Still, after last year’s standout arrived early, in the form of ‘Hardhome’, it felt like HBO had decided to surprise audiences and shake up their signature dramatic structure. There was subsequently no reason to believe that this year’s eighth episode couldn’t be just as exciting and eventful as next week’s ‘Battle of the Bastards’ promises to be. Alas, ‘No One’ is actually one of the weaker instalments of this season. Which is honestly fine, because even the lesser episodes of Game of Thrones are well above average. ‘No One’ might not contain any truly shocking narrative twists, or much in the way of spectacle heavy action, but it’s still a solid piece of television, bolstered by great performances and subtler, character driven scenes.
Spanning over roughly 12 hours of gameplay, the first season of Telltale Games’ Game of Thrones adaptation has finally come to its spectacular conclusion. Up until this point the series has had its ups and downs, and has been marred throughout by small technical hiccups. Despite this, the narrative has been engaging enough to keep people coming back for more.Continue reading →
The lead up to Christmas keeps the AAA releases pouring in, with a couple of major tie-ins appearing. Everyone’s a winner. Except your bank account. And of course, if nothing tickles your fancy, you can just continue on with Fallout 4. Truth be told I could comfortably write that for the entirety of the next year and it would still feel warranted.Continue reading →
Last month I bemoaned that a certain choice in the 4th episode of Game of Thrones promised devastating consequences, but failed to deliver on that account. Generally the experience has felt a little railroaded throughout, with only minor changes to dialogue and character animations seeming to occur based on your choices, but this particular instance from the last episode felt like a flat-out slap in the face. Offering the player a significant choice, only to back out at the last minute and tell them that it’s wrong isn’t ‘player directed narrative’. Continue reading →
If you think that waiting a week between episodes of Game of Thrones on TV is hard, then try waiting upwards of a month for each installment of Telltale Games’ adaptation. The period can be so long that even after the recap provided at the start of every episode, you’ll still be a little hazy as to where everyone is in terms of narrative. From what I can best recall though, the halfway mark of the series left a lot of strands hanging. Continue reading →